the following is a little video clip demonstrating the pattern generating capabilities of the upcoming release of zs4 (v0.927). specifically vector-copy based tile-making.
To view this little example, download
dandi.mpg.
the attachments to this article shows a screenshot of zs4 with this project loaded. a few remarks...
- the tracks in the bottom-left treeview are processed bottom to top.
- the blurr effect with which the processing of each frame starts off help with the "keying" of dithered material, as well as with reducing "noise" at the edges of a keyed image.
- the "keep-alpha" effect makes sure that the contained effects (blurr,yuv-key and key-smoother) ultimately affect the alpha channel (opacity) of the parent image track.
- the rotate move scale effect is only used for move, else it would destroy the tile-ability of the tile created with the "repeat-with-vector" effect
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