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 <title>t@b ZS4 Free Video Editing Software - Technical Articles</title>
 <link>http://www.zs4.net/taxonomy/term/16/0</link>
 <description>&lt;a href=&quot;taxonomy/term/16&quot;&gt;&lt;img src=&quot;files/schneckahusicon.jpg&quot; align=&quot;left&quot; style=&quot;padding-right:5px;&quot;&gt;&lt;/a&gt;Brought to you by the Count.</description>
 <language>en</language>
<item>
 <title>Upside-Down AVI Work-Around</title>
 <link>http://www.zs4.net/upside-down-avi-work-around</link>
 <description> &lt;table border=&quot;0&quot;&gt;
&lt;tr&gt;&lt;td valign=&quot;top&gt;&lt;img src=&quot;&gt;&lt;a href=&quot;upside-down-avi-work-around&quot; target=&quot;_self&quot;&gt;&lt;img width=&quot;64&quot; vspace=&quot;0&quot; hspace=&quot;0&quot; height=&quot;64&quot; border=&quot;0&quot; title=&quot;Upside Down Video :)&quot; alt=&quot;Upside Down Video :)&quot; src=&quot;files/andyupsidown.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign=&quot;top&quot;&gt;We&#039;ve had the following user feedback from users of our t@b encoder
frontend: &amp;quot;When the&lt;strong&gt; AVI &lt;/strong&gt;output is viewed with other programs (WinAmp and
Jetaudio) then the video appears to be &lt;strong&gt;upside down&lt;/strong&gt;&amp;quot;. We&#039;ve checked
several programs and run into the same problem also with
(Real)Producer.
&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt; </description>
 <category domain="http://www.zs4.net/news">News</category>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Tue, 24 Jan 2006 07:07:27 -0800</pubDate>
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<item>
 <title>Getting ZS4 to run on Odd-ball Linux systems</title>
 <link>http://www.zs4.net/getting-zs4-to-run-on-odd-ball-linux-systems</link>
 <description> &lt;a href=&quot;/getting-zs4-to-run-on-odd-ball-linux-systems&quot;&gt;&lt;img border=&quot;0&quot; align=&quot;left&quot; src=&quot;/system/files?file=penguin.jpg&quot; /&gt;&lt;/a&gt;It&#039;s a jungle out there. t@b currently builds the linux version of ZS4 on a SUSE 9.2 box, the very same box we use for capturing editing video. It turns out that the linux binaries do not necessarily run on other Linux flavours (Ubuntu related complaints were the latest). So we&#039;ve made a bunch of changes/additions/fixes which hopefully will help in making ZS4 run on you very own Linux box. Just read on....&lt;br /&gt; </description>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Mon, 19 Feb 2007 08:47:49 -0800</pubDate>
</item>
<item>
 <title>Interlaced and Progressive Scan</title>
 <link>http://www.zs4.net/interlaced-and-progressive-scan</link>
 <description> &lt;table cellspacing=&quot;4&quot; cellpadding=&quot;4&quot; border=&quot;0&quot;&gt;&lt;tr&gt;&lt;td width=&quot;60&quot; valign=&quot;&quot; height=&quot;&quot; align=&quot;&quot;&gt;&lt;a href=&quot;interlaced-and-progressive-scan&quot; target=&quot;_self&quot;&gt;&lt;img width=&quot;60&quot; height=&quot;80&quot; border=&quot;0&quot; src=&quot;http://www.thugsatbay.com/shared/ilaced.jpg&quot; alt=&quot;interlaced frame&quot; title=&quot;interlaced frame&quot; /&gt;&lt;/a&gt;&lt;br /&gt; &lt;/td&gt;&lt;td width=&quot;&quot; valign=&quot;top&quot; height=&quot;&quot; align=&quot;&quot;&gt;This image shows typical freeze frame artifacts as experienced when looking at a single frame of something/somebody in motion. This article examines a few issues about &lt;a class=&quot;glossary-term&quot; href=&quot;glossary/term/53&quot;&gt;&lt;acronym title=&quot;interlace: the alternative scaning of odd and even lines in video which results in a temporal displacement of odd and even lines in a video frame and nasty artifacts. &quot;&gt;interlacing&lt;/acronym&gt;&lt;/a&gt; and &lt;a class=&quot;glossary-term&quot; href=&quot;glossary/term/54&quot;&gt;&lt;acronym title=&quot;progressive scan: proper scanning of video frames top to bottom, never skipping a line, resulting in coherent freeze-frames.&quot;&gt;progressive scan&lt;/acronym&gt;&lt;/a&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt; </description>
 <category domain="http://www.zs4.net/taxonomy/term/53">interlace</category>
 <category domain="http://www.zs4.net/news">News</category>
 <category domain="http://www.zs4.net/taxonomy/term/54">progressive scan</category>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Fri, 16 Sep 2005 09:13:07 -0700</pubDate>
</item>
<item>
 <title>Understanding Opacity</title>
 <link>http://www.zs4.net/understanding-opacity</link>
 <description> ZS4 is based on a 32Bit &lt;a class=&quot;glossary-term&quot; href=&quot;glossary#term22&quot;&gt;&lt;acronym title=&quot;rgb: Red Green Blue color model&quot;&gt;RGB&lt;/acronym&gt;&lt;/a&gt; &lt;a class=&quot;glossary-term&quot; href=&quot;glossary-compositing&quot;&gt;&lt;acronym title=&quot;mixer: the combining (object) of more/multiple media tracks into few (usually one).&quot;&gt;compositing&lt;/acronym&gt;&lt;/a&gt; engine. This means that every pixel (about a half-million per DV frame) is composed of 4x8Bits per pixel where 24 bits (the Red, Green and Blue values) indicate the actual color and the Remaining 8 Bits describe Transparency/Opacity. This article will go into some detail into the mechanics of Compositing with the use of opacity/transparency.&lt;br /&gt;  &lt;br /&gt; </description>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Tue, 06 Sep 2005 12:12:36 -0700</pubDate>
</item>
<item>
 <title>Using FreeFrame Effect Filters</title>
 <link>http://www.zs4.net/using-freeframe-effect-filters</link>
 <description> As of version 0.942, ZS4 supports FreeFrame effect filters. The FreeFrame plugin-in architecture enables 3rd party developers to create (and sell) functionality for ZS4. Here are a few remarks about FreeFrame plugins for ZS4 end users. </description>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Thu, 01 Sep 2005 23:41:18 -0700</pubDate>
</item>
<item>
 <title>Dynamic Depth Controls</title>
 <link>http://www.zs4.net/dynamic-depth-controls</link>
 <description> ZS4 so far is a &lt;strong&gt;two dimensional video &lt;a class=&quot;glossary-term&quot; href=&quot;glossary-compositing&quot;&gt;&lt;acronym title=&quot;mixer: the combining (object) of more/multiple media tracks into few (usually one).&quot;&gt;compositing&lt;/acronym&gt;&lt;/a&gt; engine&lt;/strong&gt; with timeline controls and a large set of bundled video effects. it is, however, possible to &lt;strong&gt;dynamically arrange the depth (z-position)&lt;/strong&gt; of component video streams. This article assumes that you are familiar with the default zs4 rendering strategy, where the bottom (child) &lt;a class=&quot;glossary-term&quot; href=&quot;glossary#term38&quot;&gt;&lt;acronym title=&quot;track: input unit for mixer. basic component of zs4 project tree&quot;&gt;track&lt;/acronym&gt;&lt;/a&gt; in the project treeview is rendered into the parent (&lt;a class=&quot;glossary-term&quot; href=&quot;glossary-compositing&quot;&gt;&lt;acronym title=&quot;mixer: the combining (object) of more/multiple media tracks into few (usually one).&quot;&gt;mixer&lt;/acronym&gt;&lt;/a&gt;) track first and the top child is rendered last which results in the basic compositing strategy. </description>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Sat, 27 Aug 2005 00:11:05 -0700</pubDate>
</item>
<item>
 <title>Issues Of Linearity</title>
 <link>http://www.zs4.net/issues-of-linearity</link>
 <description> Lately i&#039;ve been running more and more into those things: Issues of &lt;a class=&quot;glossary-term&quot; href=&quot;glossary/term/52&quot;&gt;&lt;acronym title=&quot;Linear: sequential, from start to end.
&quot;&gt;linearity&lt;/acronym&gt;&lt;/a&gt;. Like many things, this may be a matter of &amp;quot;definition&amp;quot;. This article is atempting to illustrate the concept of (non-) linearity in general and, more importantly, from a zs4 perspective. </description>
 <category domain="http://www.zs4.net/taxonomy/term/52">Linear</category>
 <category domain="http://www.zs4.net/taxonomy/term/50">NonLinear</category>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Thu, 25 Aug 2005 22:49:02 -0700</pubDate>
</item>
<item>
 <title>Using ZS4 for the Creation of Music Videos</title>
 <link>http://www.zs4.net/technical-using-zs4-for-the-creation-of-music-videos</link>
 <description> &lt;img border=&quot;0&quot; src=&quot;files/musicalstrawberry.jpg&quot; /&gt;It has always been our intent to use ZS4 for the production of t@b music videos. This document will outline some thoughts pertaining to the production methods which we are employing/testing. </description>
 <category domain="http://www.zs4.net/news">News</category>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Wed, 03 Aug 2005 02:21:36 -0700</pubDate>
</item>
<item>
 <title>Translating ZS4</title>
 <link>http://www.zs4.net/translating_zs4</link>
 <description> t@b is producing ZS4 (Zweistein, level 4) with a team of exactly two people. We have produced a side-kick program, called tabtrans (t@b gui translator) which allows anybody on linux or windows to translate our software to their local language. Read this article if you are interested in the little we can offer somebody who assists us by creating a foreign language translation.&lt;br /&gt; </description>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Mon, 19 Feb 2007 09:35:54 -0800</pubDate>
</item>
<item>
 <title>How to Modify ZS4 Skin Files</title>
 <link>http://www.zs4.net/modify_zweistein_skin_files</link>
 <description> It is, of course, possible to drastically alter the appearance of the zs4 (ZweiStein, Generation 4) by altering skin file/directory data. Here&#039;s some (hopefully) helpfull information on the topic. (valid starting with version 0.926)...&lt;br /&gt; </description>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Sun, 28 Aug 2005 23:04:49 -0700</pubDate>
</item>
<item>
 <title>What is ZS4 &quot;Motion PNG&quot;?</title>
 <link>http://www.zs4.net/manual_what_is_zs4_motion_png</link>
 <description> ZS4 advertises as a &amp;quot;format&amp;quot; feature the input/output of &amp;quot;&lt;a class=&quot;glossary-term&quot; href=&quot;glossary/term/35&quot;&gt;&lt;acronym title=&quot;Motion PNG: AVI with all frames being a PNG still image (key frame)&quot;&gt;Motion PNG&lt;/acronym&gt;&lt;/a&gt;&amp;quot;. this really is nothing more than a sequence of PNG still images embedded in an AVI file format. this is done in the same fashion as motion JPEG is typically embedded in avi.&lt;br /&gt; </description>
 <category domain="http://www.zs4.net/taxonomy/term/35">Motion PNG</category>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Fri, 27 May 2005 10:06:24 -0700</pubDate>
</item>
<item>
 <title>Video Mixing and Effect Objects</title>
 <link>http://www.zs4.net/manual-mixing-effects</link>
 <description> ZS4 essentially allows the user to create a hierachical &amp;quot;tree&amp;quot; of objects, the stem of which usually represents the &amp;quot;project&amp;quot;, and branches or leafs of this tree (-view) represent sub-mixers, audio/video &lt;a class=&quot;glossary-term&quot; href=&quot;glossary#term38&quot;&gt;&lt;acronym title=&quot;track: input unit for mixer. basic component of zs4 project tree&quot;&gt;tracks&lt;/acronym&gt;&lt;/a&gt; or effects. this oject tree is typically displayed in the bottom left pane of the zs4 window under the &amp;quot;project&amp;quot; tab:&lt;br /&gt; </description>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Wed, 25 May 2005 11:51:35 -0700</pubDate>
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<item>
 <title>ZS4 and NRT technology</title>
 <link>http://www.zs4.net/technical-zs4-ntr</link>
 <description> &lt;a class=&quot;glossary-term&quot; href=&quot;glossary/term/31&quot;&gt;&lt;acronym title=&quot;NRT: non-real-time&quot;&gt;NRT&lt;/acronym&gt;&lt;/a&gt; in the context of zs4 means &quot;non-real-time&quot;. zweistein is not real time technology. you cannot (pre)view/audition any signal until after zs4 has computed a mixdown of your project/&lt;a class=&quot;glossary-term&quot; href=&quot;glossary#term38&quot;&gt;&lt;acronym title=&quot;track: input unit for mixer. basic component of zs4 project tree&quot;&gt;track&lt;/acronym&gt;&lt;/a&gt;.&lt;br /&gt;
now, what on earth is so cool about that?&lt;br /&gt; </description>
 <category domain="http://www.zs4.net/taxonomy/term/31">NRT</category>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Mon, 18 Apr 2005 06:16:41 -0700</pubDate>
</item>
<item>
 <title>Mixers, Mixing</title>
 <link>http://www.zs4.net/technical-mixers-mixing</link>
 <description> &lt;em&gt;within the framework of zs4, the term &lt;a class=&quot;glossary-term&quot; href=&quot;glossary-compositing&quot;&gt;&lt;acronym title=&quot;mixer: the combining (object) of more/multiple media tracks into few (usually one).&quot;&gt;mixing&lt;/acronym&gt;&lt;/a&gt; means the combination of multiple media &lt;a class=&quot;glossary-term&quot; href=&quot;glossary#term38&quot;&gt;&lt;acronym title=&quot;track: input unit for mixer. basic component of zs4 project tree&quot;&gt;tracks&lt;/acronym&gt;&lt;/a&gt; into one.&lt;/em&gt;
&lt;br /&gt;
the zs4 Project icon in the project treeview as well as sub-mixers (added from the effects treeview) represent what we refer to as (sub) &lt;a class=&quot;glossary-term&quot; href=&quot;glossary-compositing&quot;&gt;&lt;acronym title=&quot;mixer: the combining (object) of more/multiple media tracks into few (usually one).&quot;&gt;mixer&lt;/acronym&gt;&lt;/a&gt;. the audio of such tracks is a combination of the audio tracks in the child/sub-tracks of the mixer &lt;a class=&quot;glossary-term&quot; href=&quot;glossary#term38&quot;&gt;&lt;acronym title=&quot;track: input unit for mixer. basic component of zs4 project tree&quot;&gt;track&lt;/acronym&gt;&lt;/a&gt;. </description>
 <category domain="http://www.zs4.net/taxonomy/term/30">mixer</category>
 <category domain="http://www.zs4.net/technical">Technical Articles</category>
 <pubDate>Thu, 14 Apr 2005 02:37:41 -0700</pubDate>
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